

( Which the character generator will provide for you)

If you only have a standing character, it will only work as an NPC for now until you make the entire 12 cells of walking animations. If you want an NPC, you will use EVENT mode to create an event, assign the proper PNG, and then make it move how you want. If you want the character to be your party member, assign the proper PNG to it by using the ACTORS tab in the MV database. Place your sprites in the template and be sure they are centered in the column ( I use a center guide line in Photoshop to help.)Įxport this png to the characters folder ( give it a new name) Top 3 cells are the front (downward) facing walking animations, next row is walking left, then walking right, then walking up. 8 characters can fit on the sheet, each in a 3x4 configuration. If you look at the default character PNG, you will see how the character are laid out on the grid. I keep a template saved separately with guidelines of 48x48 grid. Use those as a template and put your characters on that PNG. In the Characters folder, you will find some default character sheets. Now if you create your own custom assets like floors,walls etc, you'll want to use the "tileset" folder, for this if you plan on making a lot of custom assets I suggest learning how auto tile works!Īdding resources to your game/project folder: It would work in this folder because that's what the engine reads it as, a NPC or playable character, but if you put it into the tile set of course it'll get messy.

Once you find this head into the "img" folder, there you will see things like characters, tilesets etc.Įach folder has it's own place in your game and works slightly different from the last, but a lot are similar too. To import characters find your games project folder where it holds all the assets for your game that was built. Dont worry about being new, we were all new at one point! Welcome!
