


So Camera 1, identical, Camera 2, that's identical, a little bit of a shift only because my programs aren't perfectly lined up, and Camera 3. Again, Camera is checked, and it brings in all the geometry in, which I'll delete, and then we have Camera 3, which I'll move down and rename "Camera.3." So you can see now Camera 1, 2, and 3, and I'm going to flip between Sketchup here. So we have Camera 1, Camera 2, and now we're going to merge and we're going to do Camera Scene 3. So this is the same stuff, which I can delete, and then Camera here. I'm going to make sure Camera is checked, and here we go. I'm going to call this "Master", and then I'm going to call camera, "Camera.2". I'm going to go ahead and Option, or Alt+G, to group that into a null. So I'm going to go ahead and select all of these, which mind you is my building. What I want to do is because I'm going to be reimporting, or merging, these different files to capture the camera data, I'm going to have to throw away the additional geometry or objects that that scene brings in. Now, I'm going to flip back over to Cinema. I'm going to save that and I'm going to say "Cameras Scene 1" when I save this next one. One, I can save this file in Sketchup as "Cameras Scene 3". But what happens if I want to bring in Scene 1 and Scene 3, so this view and this view? Well, I have a couple of options. Because when I saved this file, Scene 2 was the active camera, so these both match. You'll see that the camera here when I enable it is identical to Scene 2. I'm going to make sure that in this dialog box that Camera is checked. So let's flip over to Cinema and open our first Sketchup file, 01 Cameras. Now, those are all different cameras effectively, but the way Cinema handles this is a little bit funny. You'll see here that I have multiple scenes. First, I'd like you to get acquainted with the Sketchup file, so let's go ahead and in our Project Tutorial files, we're going to open 04 Cameras, the folder, and then the first file in that 01 Cameras. That is either using the 3DS Export function, or we save out multiple scene files of the Sketchup file and import those into Cinema 4D. So if you want to pull in multiple cameras or scenes from Sketchup into Cinema 4D, we have to use a workaround. You should know, though, that not all scenes are imported into Cinema 4D. Sketchup calls their cameras "scenes," and Cinema 4D calls their cameras "cameras." Now depending on your workflow, you may set your scenes or cameras in Sketchup.

Sketchup and Cinema 4D both have cameras in them, but they call them two different things.
